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Several popular software and games are available for purchase online having up to 20% discount of the initial price. You will find out how is it possible and who wins from this situation.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Why We Play Games, Part 1


Why We Play Games, Part 1

            There exists some ephemeral quality that separates gamers from the rest of humanity, some thing that makes us, us and them, not us. I've never been able to quite put my finger on it, but it is inescapably there. Today, in hopes of moving closer to that essential quality of gamerosity, we examine part of what makes us tick. In particular, we take a look at what draws different types of gamers to the hobby. Every gamer plays for different reasons, but there are common threads that tie the experience together.       

Copying XBOX Games



Copying XBOX Games

      There really is no shortcut to copying XBOX games. In fact, this is a mightily complicated process and has stumped some really techie people. This is evident with the prevalence of the question on copying XBOX games in Internet message boards and tech chat rooms. But why does one need to be going about there and copying XBOX games? Is this not legal?    

Different Categories of Computer Games

Different Categories of Computer Games


Computer games can be categorized mainly into PC games that are played in your computer after installation using the CDs that contain the software, downloadable pc games, and the online games. Many websites provide you with the downloadable version of the PC games.

Category based on permission to use

The games can be categorized based on licenses. Some of the games are free and they can be downloaded on the internet free. Some pc games are free downloadable games but are shareware. Shareware games have limitations in the features. Some of the shareware can be used for only 30 days time and some are limited by the number of times that software is used. Trial versions of the software are also available which are time limited or feature limited.

The Future of Video Games

The Future of Video Games

Ive recently been thinking about where video games could be going in the future. Im hoping to work in the game industry one day after Ive finished university study and Ive been wondering about it a lot. What do I want to see happen in the future? Well I may not have too many answers right now, but I have come up with a few ideas that I think may come into play in the not too distant future.

Firstly forget Virtual Reality, as we know it. Theyve tried VR goggles and they made a lot of people sick in doing so. Its probably never going to work very well in its current form. Theyre still around and you can still buy them but they really dont seem to be taking off. It will probably take a lot to get people totally immersed and involved in a new form of game play. Its threatening to lose touch with the outside world and the people around you arent going to appreciate it much either. The Sci-fi neural implants are also both a long way off and not likely to be accepted by a majority of the general populace without some severe marketing and luck. I for one am not planning on going through brain surgery just to have a computer attached to my head. In fact I never want anyone to able to plug into my brain.

Why We Play Games, Part 2

 

Why We Play Games, Part 2



In part one we started to get into the motivation of the gamer. We discussed challenge and its ugly stepsister competition, two of the most common motivators. Today, we look at two more on the way to forming an overall model for what moves us.

Perhaps less common than the first two motivators, creativity is nonetheless an important driving force in the gamer psyche. Though at first gaming doesn't seem like a particularly creative act, what with its formalized rules and structured systems, there is much more room for self expression than one might think. Some games play to this directly through unique presentations or artistic themes. Music games and many of the Sim titles are basically just expressive outlets that happen to be governed by a computerized system of rules. Other creatives find their outlet in multiplayer gaming. The modern MMORPG sports equipment and decorative combinations numbering well into the millions. The Creatively Motivated gamer takes pleasure in designing how their character looks as well as changing how they interact with their environment. Creatively Motivated gamers thrive when outlets are available. Anything involving a high degree of expression, decoration, or a large abstract component draws them. They wilt in gaming environments governed purely by numbers, and in those where presentation is extremely homogeneous.

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